My name is Fabian and I am a Interaction Designer and Developer working on the edge between humans and machines.
I am currently working at Senic in Berlin.
BOB the Belt is a smart, Bluetooth connected belt. It is, through an app, connected to your bank account and regularly checks if you spent money. If you do, BOB will fasten itself to give you a natural feedback for your payment, creating a connection between the wearer and his money.
Year 2015 · Team Dennis Timmermann, Mathis Krüper, Fabian Schucht · Role Concept, Development, Interface Design · Website www.bob-belt.com · Exhibitions Resonate Belgrade (2015), European Media Art Festival (2015), Maker Faire Hannover (2015), DMY Berlin (2015), 33pt Dortmund (2015), ZOW Bad Salzuflen (2016), CeBit Hannover(2016) · Awards DMY Award 2015 (Nomination)
At Senic, a Berlin-based Hardware Startup, I am leading the UX and web development - designing the ways that customers can connect with and learn about Senic through the website, mobile app and any other virtual outlets. Apart from the website my tasks include analytics and tracking, localization, design tasks as well as supporting the marketing and product development teams. Starting as a intern I was leading the redesign of the Senic website and worked on designing the iOS and macOS apps.
Year 2015-2018 · Role Concept, Development, Interface Design · Website www.senic.com · Client Senic GmbH
HERE creates an immersive 3-dimensional conversation space for discussions across long distances with many participants. Each group conversation member is represented by one speaker on the other side which transmits the voice and emotional non-verbal behavior expressed through light and movement.
Year 2016 · Team Robert Schnüll, Ronda Ringfort, Celina Placke, Malina Wellmann, Fabian Schucht · Role Concept, App Development, Web Development · Website www.hear-me-here.com · Exhibitions DMY Berlin (2016) · Awards DMY Award 2016 (Education Award)
Meteora is an iOS game that I've developed during the semester break in early 2014. It is a classic endless space game where the user has to escape asteroids and mines with a space ship. The user can control the spaceship by tilting the phone to the left or right.
Year 2014 · Role Concept, Development, Interface Design
Frash is a two week project in collaboration with EMSA, a German manufacturer of household goods. We designed a internet connected smart trash can that encourages the user to produce less garbage and to keep food fresh instead of throwing it away. The user has the possibility to see his garbage consumption in an associated app and compare it with other people in an arbitrary radius.
Year 2014 · Team Thomas Ebert, Alexander Stanglow, Fabian Schucht · Role Concept, Interface Design · Client Emsa GmbH